Gustav 6,436 Posted November 18 Share Posted November 18 It's been a long time since I wrote a numbers-based article. Of course, you're all familiar with all that time I spent talking about myself. Chances are that you're also familiar with things like my Hall of Not Bad series, which I really do promise hasn't died yet. But it's been a while since I wrote a standalone article on a new topic, and I'm finally back to give you one of those. I've always been curious about how hybrid attributes affect player builds. I'm still much better at looking at player builds through the lens of their STHS attribute equivalents, and I also generally try to stay mindful of the idea that hammering away at a hybrid attribute might only get you a point or two in the grand scheme of things. This was something that frustrated me a little bit when we drew up the hybrid system. Especially as attributes get more costly, a system that was already meant to make things more costly will end up making that effect even stronger. So, as I build, I should aim to build in as efficient a manner as possible. Indeed, I've always referred to this concept as "TPE efficiency", but I never ended up doing more than casually thinking about it and I've never attempted to run any numbers on it. Ideally, one would expect a good build to do a collection of things: Be the result of good earning (i.e., have a lot of TPE); Be as efficient as possible (i.e. upgrading real STHS attributes as much as possible without losing much to the hybrid system); Conform to a "meta"-type build (have strong Scoring and Defense without significant upgrades to Passing). So, I think it would be worth our time to take a look at a few things. Which players have reached a high TPA level, while not being held up much by STHS, and while building well--doing both of those other things while going for builds that target hybrid attributes that aren't often thought of as efficient adds? Let's find out. 1. TPE Efficiency I'm going to define TPE Efficiency as (STHS TPE)/(Hybrid TPE). If a player somehow spends 500 TPE on a build that is also 500 TPE under the old update scale, that player's TPE Efficiency will be equal to 1. The new system is just about universally more restrictive than the old one, though, so everyone will end up with a decimal value. On the surface level, TPE Efficiency is best of as high as possible. Across the league, the spread looks like this: And I'll be honest, this actually really surprised me. My perception was that as TPA gets higher and as the update scale starts to take a stronger hold, STHS upgrades will become harder and harder to come by, and builds will become less efficient. It turns out that I was wrong about this--of course, the old update scale also got harder as it went on. Ours actually seems like it's making things a little bit easier than it used to be for high-earning players than it used to be--granted, I don't think this is a huge concern because it's not all that strong of a correlation, but it's definitely there. For instance, lots of players above 600 TPA manage builds that are over 60% efficient, but none below that point. Builds below 50% efficiency are also a rare occurrence above 700 TPA or so, but there are lots of them below that point. It actually may be the case that there's a peak just above 800 TPA, at which point our update scale starts to become more difficult again, but I don't have enough data points that I think I can say this confidently. I've noticed that aside from TPE, most of the most efficient players are forwards, and within that, most of those are centers. I'm not quite sure what's causing the discrepancy between forward and defense in general, but a center would benefit from the need to add to Faceoffs, that being one more attribute that would be upgraded at low cost. In general, these differences aren't huge. If you're curious, the league's most efficient defenseman is @Daniel Janser's C.G.Y. Janser, weighing in at 61.8% efficient. All in all, once you're above 800 TPE, most players in the league are between 50 and 70% efficiency. A couple players of note in this category are: Most Efficient: 1. Miner vHLer | | LW | @Rhynex Entertainment | 847 TPA | 77.8% Efficiency 2. Viktor Jensen | | C | @Advantage | 850 TPA | 74.1% Efficiency 3. Shubham Anand | | RW | @Will3 | 847 TPA | 71.8% Efficiency Least Efficient: 1. Chris Reynolds Jr | | LW | @Crstats23 | 611 TPA | 38.0% Efficiency 2. Sunset Moth | | D | @McWolf | 551 TPA | 38.7% Efficiency 3. Chris Sanzone | | LW | @handfullofbubba | 642 TPA | 38.9% Efficiency Honorable Mentions: -Mina (@Baozi) is the only player above 800 TPA and below 50% efficient. Mina's 1085 TPA translate to 524 TPA in STHS--a good deal under Miner vHLer's 659 despite being over 200 TPA ahead on the portal. -Calgary's Raimo Tuominen (@SlapshotWrangler) is building impressively, 4th in overall efficiency despite being above 1000 TPA. Tuominen is the only player above 900 TPA to be over 70% efficient. -Davos' Joseph Dubois (@Dubois) is inactive and would be off to an awesome start if we were only earlier on in his career. Dubois is that little peak right around 400 TPA, currently rocking a 53.5% mark. That's very impressive for the TPA level! Efficiency can tell us a lot, and even though I knew there were often big differences in those STHS attributes that weren't always evident in the hybrid totals, I wasn't aware that we had differences as big as we do or even that TPA can influence how much efficiency is even possible at a given level. It does not, however, tell us the whole story, and that's where we need to try to quantify builds. 2. The Meta Index So, I'm going to introduce a new number called the Meta Index (MI), which I'll define as MI = ((SC/PA)-1)*(SC/99)*(DF/99). The first part of the formula, which I've put in red, weighs Scoring and Passing against each other ratio-wise. Equal Scoring and Passing will result in an MI of zero, while values of Scoring greater than Passing will make MI positive and values of Passing greater than Scoring will make MI negative. This value is then multiplied by the blue part, which is a measure of how much Scoring and Defense have been upgraded. This results in a generally higher MI for players with higher TPE, which I don't personally mind because those players are both more valuable to their teams and more locked in to their builds (a low-TPE player can become meta, but a high-TPE player either is or isn't unless they reroll). So, let's take a look at player builds as they conform to the meta. Of course, a number that I drew up to get larger with TPA ends up getting larger with TPA. There's no surprise there. What I do think is interesting to see is that you can certainly tell which players have locked themselves into the meta build strategy and which have not. Block out every MI below .100 and you can draw a very clean trend line through those top points--which, to me, indicates that there's a pretty constant rate of increase in MI as those builds progress and the meta doesn't really become any easier or harder to pursue with time. Of course, I can always list out the following: Most Meta: 1. Harry Callahan | | RW | @dstevensonjr | 1330 TPA | MI .279 2. Gianfranco del Rocco | | LW | @Victor | 1051 TPA | MI .276 3. Three players tied with MI = .267 Least Meta: 1. Felicia Hardy | | D | @JCarson | 905 TPA | MI -.175 2. Lionel Collberg | | D | @Masu Chan | 830 TPA | MI -.147 3. Tord Yvel | | D | @Trazan | 618 TPA | MI -.140 It's true that our top players are forwards, and our bottom three all play defense, but I don't think there was as strong of a difference position-wise as there was before. I'd explain the difference here as being up to differences in the ways people choose to build voluntarily. For instance, I've certainly seen more people playing defense and not upgrading Scoring, just because that's what's seen as making a "defensive defenseman" to some. What about efficiency? Originally, the Board of Gustav chose to make some of the ratios the ways that they are in an attempt to make pass-first builds more accessible to those who wished to build outside of the meta. Were we to compare efficiency to MI, I would hope that some of those low (and even negative) MI values would correspond to higher efficiency values--because that was the intent, wasn't it? It doesn't look like it upon first glance, and I think it's a fair takeaway that the differences in ratios needed to upgrade Passing and Scoring really aren't influencing overall efficiency too much. However, I would argue that pass-first builds are slightly more efficient, because we're seeing MI increase pretty steadily with TPA, we're seeing higher efficiency at higher TPA, but we're not really seeing high efficiency at high MI. I would argue that low-TPE builds are in fact slightly more efficient--Miner vHLer, being the most efficient player we have, certainly seems to have taken advantage of that to some extent. Whether it's worth going for a pass-first build for the sake of efficiency, though, doesn't seem to be a question with a positive answer, because I'd take that effect as very slight. As a side note, I will always say that you should build however you'd like. If your MI is low, don't worry about conforming unless you'd actually like to. But as it's clear that a player can be efficient, and that a player can conform to the meta, but neither one of those is necessarily true for a given player, it's certainly also clear that TPA isn't going to tell the whole story--and neither is a casual glance at whether a player has the cool stuff upgraded. We need numbers, and I need to invent another arbitrary stat. 3. Build Grade I'm going to (again, arbitrarily) define a new number called Build Grade as BG = MI + ((STHS TPA)*Efficiency/1000). This is another number that should get higher with TPA, but it's more complicated than just that. Here, I'm taking the MI and adding it to that big term on the right, which takes STHS TPA (not portal TPA) and weighs it against efficiency. So, we're creating a number that factors in how desirable a build is with MI, more directly factors in TPA level (but only considers the one that actually matters), and rewards those who have gotten to that point efficiently. It's a rough approximation, but I think it does a pretty decent job of giving an answer that lots of people want: who is the best-built player in the VHL? And of course it gets larger with TPA, but there's still a good deal of variance here that makes this view worth it. As you can tell, for instance, the current leader in TPA is not the VHL's best-built player. Nor is it necessarily a guarantee that you'll end up with one of the best builds out there if you earn a lot--perhaps those around 1200 who may be underperforming could compare their stats to that big group just over 700 and get back to me about what you see. In all, though, please take a look at the final results and let me know what you think: Spoiler The VHL's best-built players: 1. Harry Callahan | | RW | @dstevensonjr | 1330 TPA | BG .817 2. Logan Ninefingers | | RW | @Scurvy | 1269 TPA | BG .781 3. George Richmond | | C | @badcolethetitan | 1185 TPA | BG .780 4. Raimo Tuominen | | C | @SlapshotWrangler | 1046 TPA | BG .760 5. Axle Gunner | | C | @Steve | 1336 TPA | BG .755 The VHL's best-built defensemen (with offensive bias): 1. Jacob Stone | | @scoop | 1285 TPA | BG .660 - 10th overall 2. Guntis Gavrilovs | | @Girts | BG .600 - 19th overall 3. Mark Calaway | | @Beketov | BG .595 - 20th overall I've also put the average build grade per team on a chart, which agrees OK enough with the standings in most cases. It's not perfect, and that's the beauty of statistics: But yeah, there you have it--my first standalone numbers-based article in a long time! I make no claim that my own numbers are anything beyond "I just felt like it," but I'm pretty happy with the result and I learned some cool stuff along the way. Hopefully you get as much out of reading this as I did writing it! If you'd like to see where you fall on the list, or if you'd like to play around with the numbers on your own, you can find my spreadsheet here. Will3, leandrofg, Frank and 10 others 9 4 Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/ Share on other sites More sharing options...
Gustav 6,436 Posted November 18 Author Share Posted November 18 2,075 words; week 2 Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044251 Share on other sites More sharing options...
jacobcarson877 2,546 Posted November 18 Share Posted November 18 This is very fun and I love it Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044252 Share on other sites More sharing options...
JCarson 731 Posted November 18 Share Posted November 18 Would love to see how your analysis of player build efficiency lines up with player productivity Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044254 Share on other sites More sharing options...
McWolf 3,115 Posted November 18 Share Posted November 18 I was truly not sure how I got tagged in this. Until I saw I was an example of what not to do. It sorta works though Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044280 Share on other sites More sharing options...
Admin Victor 10,971 Posted November 18 Admin Share Posted November 18 Living life like it's still S80 Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044286 Share on other sites More sharing options...
Rhynex Entertainment 485 Posted November 18 Share Posted November 18 Review: Amazing article as always! I always love reading your stuff, will read again as they are also always so informative. I did not know Miner is the most efficient player Love the diagrams and graphs and charts. We easy to read and organized. 11 / 10 Keep up the good reads! Gustav 1 Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044288 Share on other sites More sharing options...
Daniel Janser 2,197 Posted November 18 Share Posted November 18 Well I guess my build grade gets docked because I decided to go pass-first, stay-at-home with CGY. At least I know I am not leaving too many TPE on the table with my build. Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044289 Share on other sites More sharing options...
dstevensonjr 422 Posted November 18 Share Posted November 18 Well, I can't say that I expected that! Pretty cool to see, and a very informative article! Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044312 Share on other sites More sharing options...
SlapshotWrangler 864 Posted November 18 Share Posted November 18 glad to see im top 4 in two metrics but yeah this was a real cool read! Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044326 Share on other sites More sharing options...
Moderator Baozi 1,660 Posted November 22 Moderator Share Posted November 22 Pretty cool. Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044581 Share on other sites More sharing options...
Banackock 8,073 Posted November 23 Share Posted November 23 Severus Targaryen Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044589 Share on other sites More sharing options...
Ahma 1,433 Posted November 23 Share Posted November 23 god damn @Gustav you're the best at this! miss ya in Gustav 1 Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044603 Share on other sites More sharing options...
Gustav 6,436 Posted November 25 Author Share Posted November 25 Week 3 Link to comment https://vhlforum.com/topic/152866-a-search-for-the-vhls-best-built-player/#findComment-1044761 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now