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The Choice #1


Ramicus

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A fair number of you received a message from me today, including an image presenting options and a request that you choose between them. This is what I hope will be the beginning of a new mainstay in this section, whenever I'm too lazy to write a full PT. The Choice.

 

This week's choice had six options. Opportunities to improve oneself in a specific way, taking a little bit of bad with the good.

 

The Choices:

 

A Killer's Aim

- You will be the master of all weapons, past, present, and future.

- You will hit every shot you intend to hit, so long as the target is within sight.

- You can no longer shoot to wound. Any shot you take will kill its target.

 

A Hawk's Feather

- You will gain the power of flight.

- Your dexterity will be multiplied by twenty, your endurance by ten, and your strength by five.

- You will be more cunning, swifter, and more clever.

- Your wounds will heal at five times the normal rate.

 

A Lion's Heart

- Your strength will be multiplied by fifty, your agility and dexterity by ten, and your endurance by fifteen.

- Your height will double and your weight will triple.

- You will find yourself to be more courageous and brave.

- Your wounds will heal at ten times the normal rate.

- You will be more reckless and headstrong, increasing the likelihood of your leaping before thinking into a potentially precarious situation.

 

A Dark God's Gift

- You will be a master of plague magic and necromancy.

- You will be immune to pain, and unable to die of old age.

- Your body will not heal, and your sicknesses will not be healed.

 

A Seeker's Curiosity

- You will gain the powers of teleportation, divination, and precognition.

- You will gain a natural instinct regarding the location of anything you wish.

- Your precognition and intuition will be severely limited. Your intuition will not be infallible, and may lead you into precarious situations. Your precognition will give you only snapshots of larger events, leading you into similarly precarious situations.

 

A Magi's Spark

- You will gain dominion over fire, water, wind, and earth.

- You may learn over time to combine your individual power to gain greater strength.

- You will gain the powers of telekinesis and conjuring.

- Unlike the others, your powers will be weak when you receive them, requiring practice and hard work to hone and increase them.

 

So what did VHLers have to say? Let's go to the tape!

 

Total votes: 23

 

A Hawk's Feather: 15

A Seeker's Curiosity: 3

A Magi's Spark: 2

A Lion's Heart: 2

A Dark God's Gift: 1

A Killer's Aim: 0

 

At least one point of consolation here: No would-be murdering sharpshooters.

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Well at least my second place was second here too.

Wasn't even close though. Not only did the Feather one have no negatives but also all the negatives elsewhere were dumb as shit.

Also flying is awesome.

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Seeker sounds good in theory, but how depressed would you get after seeing plane/train/car crashes, murders, natural disasters all over the world before they happen and not be able to stop any of them?

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Seeker sounds good in theory, but how depressed would you get after seeing plane/train/car crashes, murders, natural disasters all over the world before they happen and not be able to stop any of them?

Pfft, little depression won't stop me

Edited by Ahma
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The flying one is definitely the best.

Flying

Speed

Skills x 20

Endurance x 10

Strength x 5

Cunning

Cleverness

Wounds heal x 5

 

I couldn't care less for teleportation if I can fly really fast with super strength and heal right away.

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