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VHLM Waiver Discussion


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Sounds fine. We can also reduce starting attributes to 35 and give players customization.

 

That's too big of a change imho to just implement it and would need some further discussion instead. Let's stick to the simpler things for now and not do too much at once.

 

I wouldn't take the training camp points away from the achievement tracker or any other PT by the way. If you aren't a recreate it is still pretty hard to get TPE, a rookie camp won't really change that.

That's too big of a change imho to just implement it and would need some further discussion instead. Let's stick to the simpler things for now and not do too much at once.

 

I wouldn't take the training camp points away from the achievement tracker or any other PT by the way. If you aren't a recreate it is still pretty hard to get TPE, a rookie camp won't really change that.

Yes but a recreate gets carryover, that's why I said First-Gens

Yes but a recreate gets carryover, that's why I said First-Gens

Wouldn't mind restricting it to first-gens either, although i don't think it's really necessary. We have many recreates whose previous players never amounted to much, I think they should be eligible for it as well.

Throwing more free TPE at new players is not the answer to activity. Activity will be partly to do with how people are treated and helped along and partly to do with desire to be hear and how fun the people find it. You aren't going to find a majic formula to keep every person who comes so don't try to. The rules and such just put in place were enough for now, how about we sit back and see how that does before doing stupid shit.

Wouldn't mind restricting it to first-gens either, although i don't think it's really necessary. We have many recreates whose previous players never amounted to much, I think they should be eligible for it as well.

Well yeah but the only thing is that Carryover for guys who get well over 40+ TPE is based on a percentage. If you give them another 10 TPE that restriction gets skewed because they get a huge lead in TPE then.

 

Example. Tom Slaughter gets another 10 TPE to go with the carryover he had (thats a huge head start). People already complain that players with carryover have a huge advantage.

Throwing more free TPE at new players is not the answer to activity. Activity will be partly to do with how people are treated and helped along and partly to do with desire to be hear and how fun the people find it. You aren't going to find a majic formula to keep every person who comes so don't try to. The rules and such just put in place were enough for now, how about we sit back and see how that does before doing stupid shit.

Well calling it stupid shit is kind of offensive, as its a long discussion about a lot to things. However leaving the discussion open to find the right pitch to give to the blue team isn't a bad thing. Otherwise, you are just telling us to keep quiet about discussion around the league (something it lacks).

Well yeah but the only thing is that Carryover for guys who get well over 40+ TPE is based on a percentage. If you give them another 10 TPE that restriction gets skewed because they get a huge lead in TPE then.

 

Example. Tom Slaughter gets another 10 TPE to go with the carryover he had (thats a huge head start). People already complain that players with carryover have a huge advantage.

 

Nobody gets a bigger lead if everyone gets the same amount of TPE from camp. If anything we'd need to change carryover if we wanted to do something about the advantages for Recreates (which is a whole different topic though that doesn't really belong here).

Edited by RomanesEuntDomus

VHLM Training camp for first gens only in their draft season, ex: If we had one this year, only S37 draftees could participate (5 TPE)

Achievement Tracker has a max of 15 TPE for recreates, remains 20 TPE max for first gens.

VHLM Training camp for first gens only in their draft season, ex: If we had one this year, only S37 draftees could participate (5 TPE)

Achievement Tracker has a max of 15 TPE for recreates, remains 20 TPE max for first gens.

 

Really think we should keep Achievement Tracker the same for everyone just to keep things simpler. First gens may end up with 5 more TPE than they would have before, but that's not really a huge deal IMO.

VHLM Training camp for first gens only in their draft season, ex: If we had one this year, only S37 draftees could participate (5 TPE)

Achievement Tracker has a max of 15 TPE for recreates, remains 20 TPE max for first gens.

You realize you are in fact taking away 5 TPE a re-create gets from suggesting that right?

I don't think that more free TPE is the answer to increasing activity.

 

Re-creates have worked hard for their carryover and I doubt that many new members think of the lead as something that bothers them. If a GM is playing them behind a line of re-creates then it makes sense but other than that I don't see it as an issue.

 

I just don't see the reason the change the Achievement Tracker or to add a training camp. 

That's always been the case though. Thats a change that will be shot down by a large majority.

Alright, but are we in agreement on VHLM Training Camp worth 5 TPE only for first generation, not yet VHL drafted players?

Well calling it stupid shit is kind of offensive, as its a long discussion about a lot to things. However leaving the discussion open to find the right pitch to give to the blue team isn't a bad thing. Otherwise, you are just telling us to keep quiet about discussion around the league (something it lacks).

This forum lacks discussion? I find that statement offensive, also it's a straight lie.

5 points does like nothing, you might want to do 10 or something at the very least lol.

 

I don't think it's nothing. It is enough that it allows a new member to start to build their player how they want to right away and gives them some instant satisfaction instead of waiting for graders who take a year and a half to grade.

5 points does like nothing, you might want to do 10 or something at the very least lol.

5 or bust. First year VHLM players don't get the contracts that VHL players have, so that's a bit of an equalizer.

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