Jump to content

Infernal

Members
  • Posts

    322
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Infernal reacted to cody73 in Opinionated VHLM Season Recap (So Far)   
    The VHLM season is halfway done at the moment, and each team is slowly starting to gear up for either the playoffs, continuing the tank or maybe looking to buy/sell, given the trade deadline is next week. I've decided I wanted to take a look around the league and see whose doing well, whose not, and if I see any trends. This is my VHLM season recap so far, going off where each team fares in the standings: 
     
    1. Ottawa Lynx  (24-8-3, 59 points, 152 GF to 73 GA) 
    The Lynx have by far been the best team in the VHLM all season, mostly capped off by the outstanding play of Pekka Pouta, whose wins can be chalked up two major factors, one being exceptional play given he has 7 shutouts, and a very strong defense in front of him, as he's faced an average of less than 20 shots a game. In addition, the team can thank Don Draper for his exceptional play as of late, as he has reached 50 points in 35 games, placing him on a 102 point pace currently. Other key names to contribute to teams success include Pascal Batz, Blake Laughton & ACL TEAR. Ottawa is best off staying pat, as they're more certainly one of the Founders Cup Favourites going into the 2nd half. 
     
    2. Philadelphia Reapers (27-5-3, 57 points, 137 GF to 63 GA) 
    The Reapers are essentially neck and neck with the Lynx, edging them out for being the leagues best defensive team, while having a 50 point scoriler of their own in Johns Frostbeard, who has 52 on the year. These guys are also probably best off staying put, and are neck and neck faves for the FC, however I personally do feel that if they could find a trade for some more offensive firepower, they should probably pull the trigger. The Lynx may have a similar goal differensial to the Reaps (79 to 73), but they have a massive lead in goals scored.... something to think about going into this last stretch. 
     
    3. Saskatoon Wild  (24-10-1, 49 points, 130 GF to 89 GA) 
    The Wild have certainly been interesting this year, and could be seen as a sleeper option when it comes to the playoffs. Led by top league scorer Rocky LaGarza, these guys could be seen as potent if he remains hot in the 2nd half. However, this is another time where I could see a team opting to looking for some insurance. The teams 2nd best scorer is Milan Griffin, who has a measly 40 points to LaGarza's 56. It's up to the Wild, but personally, I'm team #GETROCKYHELP if they really want to rival either the Lynx or Reapers. 
     
    4. San Diego Marlins (22-10-3, 47 points, 122 GF to 100 GA) 
    One of 3 expansion clubs, the Marlins so far have surpassed people's expectations going into the season. The teams strong play can be attributed to the league's 2nd best defenseman in terms of points, Lincoln Tate, who sits at 49 for the year. This is another case where a team could look to buy, but given the Marlins already gave up their first rounder in a trade earlier in the year, maybe looking towards the future might be their better option. Tate should certainly have value on the open market, as would Edgar Tannahill. 
     
    5. Halifax 21st  (21-10-3, 45 points, 123 GF to 111 GA) 
    Oh, how the mighty have fallen. Last year's Founders Cup runner up have seen themselves be a more middling team this year. One of the most frustrating decisions has to be seeing former 21st player Cody Smith blossom into the league's best goal scorer. That being said, the teams leaders are players here from last year in Blake Gaudette & AJ Axelsen. This is a club that could be in the market to buy, but it depends on if they feel they have enough to go for it. Might be best to stay pat and hope to play spoiler. 

    6. Mexico City Kings  (17-13-4, 38 points, 78 GF to 76 GA) 
    The Kings should not be this good.... seriously. The team has no offence, yet somehow they're winning games thanks to some solid lockdown play. However, the Kings are in the same situation as the Marlins, having sold their first round pick earlier in the year. Given the state of this club, they should either stay pat or look to sell. 
     
    7. Minnesota Storm  (18-15-1, 37 points, 82 GF to 95 GA) 
    The true outlier of the league. How does a team that has scored less than they've let in have a postive record? One can assume it's a mix of luck and a easy schedule. Personally, I don't see them keeping up this play, and they should see if they can probably get the tanks rolling in Minny.... this could be a great target for the Wild to make a deal, IMO. 
     
    8. Mississauga Hounds  (17-16-3, 37 points, 122 GF to 120 GA) 
    The Hounds are the true underdogs of this season, having 3 players in the top 10 for scoring, the leagues leading goal scorer and the best defenseman in terms of scoring. The issue has been they've been leaving their goalie, Rayz Funk, out to dry. From what I've heard, GM Jerry Garcia wants to stay pat, but.... this is another target for Saskatoon in my eyes if they can get 'Sauga to talk. 
     
    9. Las Vegas Aces  (9-22-3, 21 points, 87 GF to 145 GA) 
    The Aces are easily trying to tank while also signing young guys that they hope will stick around so they grow into a contender. It's not a bad strategy, but personally they have a guy who could be a huge asset to a club in MORPHEOUS DESTRUCTOUS. A bruising, physical defenseman, DESTRUCTOUS could be very helpful to a contending club and sending him off would help the tank. 
     
    10. Yukon Rush  (5-26-3, 13 points, 56 GF to 114 GA) 
    The Rush are another team that's hoping to tank it's way to the top.... and honestly, I have 0 idea if they have anything to really sell at this point. I say stay pat, and hopefully they out-tank Vegas & Houston. 
     
    11. Houston Bulls  (2-27-5, 9 points, 63 GF to 164 GA) 
    I think we've found our Sam Hinkie, guys. #TRUSTTHEPROCESS, Houston! 
  2. Angry
    Infernal reacted to Walter Fizz in Ottawa Lynx press conference   
    1. Nykonax
    2. Thomas Kennedy
    3. Thomas Kennedy.
    4. He lost to me in roblox
    5. Wearing Kennedy t-shirts
    6. Don Draper
  3. Like
    Infernal reacted to MexicanCow123 in Ottawa Lynx press conference   
    1. Who do you blame when things go wrong on the team (hint: Nyko)
    The right answer would be Nyko. I think. Or maybe this guy named Uphillmoss. He messes up lots of things up too.
     
    2. Who is your MVP for this season?
    For sure Don Draper. He's killing it right now with 50 points in 35 and he's a great leader for the team!
     
    3. What team has been the most impressive so far?
    San Diego. No one thought they would be where they are. Currently sitting at 4th and seems like they might stick there.
     
    4. Why is Nyko the worst gm?
    He just is.
     
    5. What is one tradition you would like to see the team adapt?
    I want to get some nice handshakes going with the guys. It's a great way to get the team pumped up and ready to go! 
     
    6. Do you have a rivalry with any players on other teams
    I would say I'm a pretty nice guy so currently no I don't. I want to be friends with everyone :}
     
  4. Like
    Infernal reacted to ThePerfectNut in Ottawa Lynx press conference   
    We would have killed the league tho 
  5. Cheers
    Infernal got a reaction from ThePerfectNut in Ottawa Lynx press conference   
    1.) It's been great, it's my 3rd season for the Lynx and will probably be my last and I've enjoyed all of it
    2.) This has largely been a team effort , if you take a look at team scoring there is no stand out player, everyone is doing their part when it comes to competing
    3.) Yes, I've made team Canada 
    4.) Hopefully we can medal at the tournament 
    5.) Aleksander Rodgriguez ( @Jtv123 ) it's more fun playing with him as compared to playing against him
    6.) Read, eat, video games
    7.) No
    8.) I really have enjoyed playing with this group, we are a pretty tight knit group
    9.) @diamond_ace @Esso2264 and @Nykonax have all been great helps since the start of my career
    10.) Just getting absolutely hammered 
  6. Like
    Infernal got a reaction from Nykonax in Ottawa Lynx press conference   
    1.) It's been great, it's my 3rd season for the Lynx and will probably be my last and I've enjoyed all of it
    2.) This has largely been a team effort , if you take a look at team scoring there is no stand out player, everyone is doing their part when it comes to competing
    3.) Yes, I've made team Canada 
    4.) Hopefully we can medal at the tournament 
    5.) Aleksander Rodgriguez ( @Jtv123 ) it's more fun playing with him as compared to playing against him
    6.) Read, eat, video games
    7.) No
    8.) I really have enjoyed playing with this group, we are a pretty tight knit group
    9.) @diamond_ace @Esso2264 and @Nykonax have all been great helps since the start of my career
    10.) Just getting absolutely hammered 
  7. Like
    Infernal reacted to Rayzor_7 in Official Official S66 WJC Team Canada Roster   
    Team Canada Official Roster

    Well shit, I can't find where I had my speech prepared previously. 
    Screw it.
    Welcome to team Canada guys! Lets go get some metal!
     
    Forwards
    Anthony Matthews @Anthony Matthews
    Connor McDavid @Rocketman04
    Edgar Tannahill  @gregreg
    Tyler Barabash Jr  @Bushito
    Don Draper  @Infernal
    Blake Laughton  @Grape
    Jordan Tonn  @MexicanCow123
    Cody Smith  @cody73
    Blake Gaudette  @Gaudette
     
     
    Defenceman:
    Mitch Matthews  @Antone10
    Edward Vigneault  @Patpou22
    Sven Hitz (JaysFan26)
    Rhye Tyr  @Plate

    Goalies:
    Rayz Funk @Rayzor_7
    Chase (Klein)
     
    Four changes were made to the roster, two cuts and two additions. Everyone else sorry for the tag again.
    Congratulations to all who made it and good luck next year to those who didn't.
  8. Like
    Infernal got a reaction from jRuutu in HHH goes after Palo   
    Bah gawd!
  9. Like
    Infernal reacted to Gustav in Player Build Guide   
    GUSTAV'S GUIDE TO BUILDING
    (Updated for Hybrid Builds)
     
     
    If you're new, welcome to the VHL! If you're not, I have no idea what you're doing here, but thanks for stopping by and I hope you learn something nonetheless. This guide originally served a purpose as a very helpful tool back when our build system was more straightforward, and I've now modified it so that it might be a very helpful tool now that it's less straightforward. For the newbies, I'm going to provide a little bit of context as to why our system works the way it does and how it's changed.
     
    *NOTE: MAKE SURE YOU UNDERSTAND THE SECTION BELOW BEFORE MOVING ON!*
     
    The VHL runs its sims (and has run its sims since 2007) with the SimonT Hockey Simulator (or STHS for short). This engine provides text-based output for every game, every season, and has mostly served its purpose well in doing so. If you've ever played a "Be a Pro" mode in an NHL (or Madden, or whatever other sporting equivalent), you have already experienced the basic concept of a sim league--you do things, and those things will help you earn points which you can spend to upgrade your player's attributes. For example, STHS has a "Scoring" attribute--earning TPE and spending it on Scoring will make your player better at--you guessed it--scoring (for the super lost, a good breakdown of TPE earning is in this article). 
     
    And that's the basic premise of STHS. Our sim engine takes in basic player attributes (which will be explained in PART 1 below), and spits out results. It's not that simple, though--until Season 83, one point into Scoring on the VHL website meant one point into Scoring in STHS. That season, though, the system was reworked. Now, we have more attributes to upgrade, and more potential ways to build a player. These attributes aren't fed into STHS--rather, they're translated into the same basic attributes as before, and those attributes are fed into STHS.
     
    You might be asking yourself--why do we do it this way? If it's accomplishing the same thing, why do we need to make it more complicated?
     
    That's a perfectly valid question, and I would agree that it seems a bit nonsensical for someone new. The answer involves a good dive into league history. Starting around the early S70s, and growing throughout that decade, it became more and more accepted that having a full team of players who separated Scoring and Passing as much as possible would "break" STHS in a way, leading to unrealistic results and forcing teams to follow what became known as the "meta" way of building if they wanted to be good (I present a more detailed breakdown of the situation in this article). By S80, things had gotten way out of hand, and it was clear that something needed to be done about the meta taking over.
     
    The new attributes (which I will explain in PART 2 of this article) solve two issues at once: first, it is impossible to separate Scoring and Passing nearly as much as before, and the effects of the meta are significantly diminished, and second, it allows for a little more build diversity--some had complained as well that the attributes offered by STHS weren't enough.
     
    As goalie builds were unaffected by the meta, goalie builds remain the same as they were before. Part 1's explanation for goalie builds will be all you need, but you'll need both if you're building a skater.
     
     
    Get it? Got it? Good. If you don't get it, please go back and re-read it--otherwise, you'll probably be very confused as to what's coming up.
     
     
    *A SECOND NOTE: YOU NEED TO UNDERSTAND PART 1 TO UNDERSTAND PART 2! THE KNOWLEDGE OF WHAT A GOOD BUILD WAS BEFORE THE SWITCH IS 1000% RELEVANT TO THE KNOWLEDGE OF WHAT A GOOD BUILD IS TODAY!*
     
     
    Without further ado...
     
     
    PART 1: THE "OLD WAY" AND HOW STHS REALLY WORKS
     
    What you'll see below is what STHS uses to evaluate its players--if you're a skater, this is different from what you'd see on the portal.
     
     
    Skater attributes:
     
    Checking (CK): The higher this stat is, the more hits your player will record. High Checking will also give you lots of penalty minutes, especially in the VHLM, but if you're building a physical player, there's nothing wrong with upgrading this attribute. If you're seeing your penalty minutes fly through the roof, that's just how it is with high Checking. There's no real way to avoid that (see the article linked under Discipline for more info), but it's a trade-off. Whether you upgrade it or not is up to you and can have benefits either way.
     
    Fighting (FG): This one is pretty self-explanatory. The more you upgrade Fighting, the more fights your player will get into. Not good for the team, but some people like to upgrade fighting nonetheless for the laughs.
     
    Discipline (DI): In theory, this attribute should lower the number of penalties your player takes. In practice, it accomplishes this--but it more or less does so by lowering hits. This is why I said up by Checking that high Checking and high Discipline at the same time is a bad idea. Per this article, in fact, I personally believe that upgrading Discipline at all is meaningless unless your sole objective is to avoid taking penalties--and even then it's only going to have a minor effect. Don't focus on upgrading Discipline at all if you're planning on doing things that will give you higher Checking.
     
    Skating (SK): Upgrades to Skating make your player faster and can also help with positioning. In my opinion (and that of most others), skating is an important one to upgrade. Some believe it doesn't do much, but most players that you'll see out there have significant upgrades to Skating. In general, Skating is (as it should be) a primary attribute for skaters, and it's widely considered a standard in any build. Part of the Decision-Making Formula*. 
     
    Strength (ST): Sounds important, and it is, though at a secondary level. Strength is sort of a "helper" attribute for a whole bunch of stuff: for one, it makes a player harder to knock off the puck (though Puck Handling will also accomplish this), and for another, it makes a player's checking slightly more effective. It also plays a minor part in face-offs and fighting. Mostly, a focus on Strength should be reserved for your player's build after you've already put a good amount of points into it, but once this is the case, upgrades to Strength aren't a bad idea. Even if it's secondary, it's underrated! Though it shouldn't be built up as much as some other stuff, it is worth it.
     
    Puck Handling (PH): Underrated and important! Good for just about any build. It is exactly what it sounds like--a player with good Puck Handling will have a hard time losing possession, something more important than most realize in the simulation--go to the play-by-play of any sim and count the turnovers, because you'll find a ton of them. Also helps with tipping the puck to score and stealing the puck in the defensive zone (and I've heard once but not confirmed that it's a little bit helpful for shot blocking as well). If a player has Skating upgraded, Puck Handling should be upgraded as well, more or less evenly with it.
     
    Face-offs (FO): A good face-off rating is essential to any center's build, and somewhat far off in the distance for a winger. Being able to get possession right away (especially if your goalie has solid rebound control, which we'll get to later) is imperative, especially in the defensive zone. If you're a winger, don't worry about this one--even though 10 points or so in it might be worth it, it certainly isn't any sort of priority. If you're a center, though, this should be right up there with your primary attributes--maybe not your highest, but not too far behind.
     
    Passing (PA): Another "exactly what it sounds like" attribute. The higher this is, the better you'll be at passing the puck. Passing is tricky, because one must be careful to keep it distanced a bit from scoring (which I'll get to in the Decision-Making Formula section). In general, shoot-first players have more success points-wise and are more sought-after by GMs, but playmakers can still be valuable, so don't let that get in the way of building a pass-first player if you'd like to as well! Part of decision-making formula*.
     
    Scoring (SC): Yet another "exactly what it sounds like" attribute. The higher this rating is, the better your player will be at, well, scoring. This is helpful and imperative in just about any build but defensive defenseman (where it's ok to upgrade, but should be secondary). Part of the Decision-Making Formula as well*. 
     
    DEFENSE (DF): Defense is, in my opinion, THE MOST IMPORTANT ATTRIBUTE FOR ANY POSITION OR BUILD. Every player, regardless of what type of player they are, should upgrade their Defense rating to at least 70 in the VHLM. Prior to S83, just about every top player had a DF rating of 99, and getting it to a fairly high point today should be a primary objective in building. Upgrading Defense not only makes your player valuable on both ends of the ice, it also makes a player more likely to track down a loose puck, which is also helpful on both ends of the ice. It will also make your player more adept at intercepting passes, which can lead to some great chances, especially if your player is a forward. I HIGHLY recommend that everyone, regardless of position or build, upgrade defense, and do so significantly.
     
    Penalty Shot (PS): This attribute (theoretically) makes your player more successful in both penalty shots and the shootout (with highly limited results in real life). Not too useful, and almost nobody ever upgrades it. Putting even 5 or 10 TPE into it might give you an edge over some goaltenders, but again, keep in mind that this stat isn't all too important. If your player has other needs, address them first. 
     
    Leadership (LD): There are but a few who think leadership does anything at all. Theoretically, it will help your team's morale and make them more consistent, leading to more wins and more success in general. Whether or not this is actually the case is a matter of debate--a great many are convinced that leadership doesn't do anything, and even if it does have an effect, it's very slight. Upgrade if you'd like, but at your own risk.
     
     
    *Decision-Making Formula: Passing, Scoring, and Skating are all part of the "decision-making formula." Basically, the more you have one of these attributes upgraded, the more likely your player is to choose that course of action when carrying the puck. For example, a player with Scoring upgraded more than Passing or Skating is most likely to shoot the puck, rather than pass to set up a play or attempt to skate to gain better positioning. It's advisable to stagger these stats a bit so your player isn't indecisive--if Scoring is more important to you than Passing, put Scoring at least 10 points ahead (if not more). If Passing is more important than Scoring, put passing about 10 points ahead. In my own personal opinion, Skating doesn't have to be staggered, and can be upgraded just as much as your top preference--common sense dictates that if you're carrying the puck, you will either have to pass or shoot, so in the end, to me, this doesn't make much difference. If you upgrade Skating significantly, however, you'd better also upgrade Puck Handling to make sure you can pass or shoot in the first place.
     
    In the end, build the way you want. Not trying to maximize the gap between Scoring and Passing might get you to fall down the draft board a bit, but it's not like you won't be valuable if you build creatively. What's truly important is that you earn consistently, have a good all-around build, and have fun.
     
     
     
    Now for goalies! You're the lucky ones because this continues to be completely relevant information:
     
    Skating (SK): This attribute affects a goaltender's ability to move around, both in the net and out of it, to play pucks, for example. This is an important attribute for goaltenders, though not a top-tier one. Skating, Size, and Agility are the three main "secondary" attributes for goaltenders, though Skating is the one most often left in the lurch as some consider Size or Agility more important than the rest.
     
    Size (SZ): Fun fact--although you get to choose your player's height and weight during creation, that information actually has no bearing on your goalie's performance. A goalie can, by official height and weight, be built like Shaq, or like Peter Dinklage, and neither will have any sort of advantage size-wise over the other in the sim. This attribute is actually what makes the difference--the higher a goalie's size rating is, the more area that goalie will cover without even having to move. It is somewhat popularly believed that Size has more of a positive effect than Skating or Agility, and though it is not a primary attribute, some tests in limited capacity have reflected this opinion numerically.
     
    Agility (AG): Agility will make your player's movements more natural, making this attribute an overall boost to quickness. It's helpful as a supplement to already-upgraded stats, but isn't a substitute for any of them. It is, like Skating and Size, considered a secondary attribute.
     
    Rebound Control* (RB): It doesn't matter what kind of save a goaltender makes--if the puck goes right back out to an opposing player with a wide open net, the outcome won't be very good. A solid Rebound Control upgrade gives a goalie the ability to stop the puck and hold onto it, something of higher importance than most realize. Centers be warned, though--to get the puck out of the defensive zone after the goalie hangs onto it, you'll need to win the face-off, so be sure to upgrade your face-off rating!
     
    Style Control* (SC): This attribute is far more important than it sounds on its surface. Upgrades to Style Control will allow your goalie to be a good deal more consistent in the course of a game, maintaining the same style of play throughout. If a goalie doesn't do this, the game can fall apart and get blown wide open, so it's best to have this one taken care of.
     
    Hand Speed* (HS): This attribute will increase your goalie's hand speed (no, really). It's also quite important, as anyone who knows hockey even a little bit knows that the glove is one of the most important pieces of equipment a goalie has, being extremely versatile and mobile. Making sure your goalie can use it well is one of the secrets to success as a player. 
     
    Reaction Time* (RT): While skating and agility help to make sure that your goaltender can move around easily, Reaction Time is what makes sure your goaltender makes a move in the first place, before the puck goes in the net. While Skating and Agility are important, Reaction Time outdoes both. 
     
    Penalty Shot (PS): This one will improve a goalie's ability in both penalty shot situations and in shootouts, though nothing but. Although it's not the most useful, putting even a little bit into this stat can give a goalie an advantage, as not many skaters upgrade it either. As I said for skaters, though, if you have any needs with your build, address those long before considering upgrading this one.
     
    Leadership (LD): See above under skater attributes. Long story short, don't bother.
     
    *Primary Attributes - upgrade these four above all else.
     
     
     
    So, now that you've got all that (and feel free to re-read if necessary!), let's get on with the actual building.
     
     
     
    PART 2: THE "NEW WAY" AND HOW TO GET YOUR BUILD STARTED
     
     
    For a skater, the following attributes are available for player upgrades on the portal:

     
    Remember those attributes from Part 1? This table explains how the new attributes work--if you take Deking from 0 to 1, for example, you will have effectively upgraded Puck Handling (PH) by 0.24 and Defense (DF) by 0.12. So, about 8 points into Deking equates to about 2 points into PH and 1 point into DF. 
     
    I realize that this is a lot to make sense of for a new player, so here I'm going to provide some sample builds for different play styles. Each build below will be a 200-TPA build, to give you a good target to shoot for in the VHLM.
     
     
    Forwards:
     
    1. The Scorer
     
    This build will be based on the following principles:
     
    -We want to score! The three attributes that will help us upgrade Scoring are Offensive Vision (OV), Slap Shot (SS), and Wrist Shot (WS). Offensive Vision helps the most, but it also includes upgrades to Passing. Because of this, we'll upgrade Offensive Vision until it starts to cost more to upgrade, and then create a gap between Scoring and Passing with the others.
     
    -We also want DF to be high. We don't care about hits, so we'll leave Body Checking (BC) off the table for now and focus on Deking (DK), Stick Checking (PC), and Defensive Coverage (DC).
     
    -SK and PH are also important, so it will be important for us to put points into Stickhandling (SH) and Speed (SP).
     
    That gets us the following build. Note that Stick Checking in the table is abbreviated to PC (presumably Poke Checking) on the portal:
     

     
    With this build, our primary objective (increasing SC with high OV) has been achieved, with some gap added through SS and WS. Along with this, we've managed to bring DF to 51, SK to 47, and PH to 49--and ST increasing with the others is a nice bonus. Note that we made OV really high here--though it adds to PA at the same rate, it is by far the easiest way to increase SC.
     
     
    2. The Playmaker
     
    Pass-first builds tend to be frowned upon, but the hybrid system makes them more attainable than scoring builds. We'll target this build like so:
     
    -Building Passing is easy if we go for high Passing (PA) and Offensive Vision (OV). Slap Shot and Wrist Shot matter a lot less here.
     
    -As above, we'll build DF with DK, PC, and DC. We'll also build SK and PH with SH and SP.
     

     
    While it's true that this build leads to lower Scoring, the ability to avoid putting points into SS and WS to build a SC-PA gap allows for those points to be distributed elsewhere--this player has DK, SH, PC, DC, and SP at least 5 above the Scorer build. When translated to STHS attributes, that's 3 higher in DF, 3 higher in PH, and 6 higher in SK. ST takes a hit as it's closely linked to the Scoring attributes, but other than that, this is a more TPE-efficient build (though it could present itself as a bit less desirable than the Scorer anyway).
     
     
    3. The Two-Way Forward
     
    Here, we'll be aiming to build a forward who can play a good defensive game, and can also throw their weight around. Because of this, we'll go for the following:
     
    -Our first priority is DF, and we'll build that the same way we did before with DK, PC, and DC--but we'll also add in Body Checking (BC) because we don't mind giving some hits.
     
    -If we really want to prioritize hits (and get in some fights), we'd also upgrade Grit (GR). Since BC has a greater effect on Checking than Grit does, Grit isn't practical for a VHLM build, so it won't be shown here--but it's something to keep in mind as TPE gets higher (as upgrading something past 70 will cost more, Grit will be the fastest way to upgrade Checking when BC hits 70).
     
    -Strength is also important, so we'll throw points into SS. We'll also upgrade Faceoffs (FO). Even if our player isn't a center, it's a good boost to Strength that has a situational upside.
     
    -Because SS is helpful for Strength, a two-way forward would trend more toward a Scorer build with added checking ability than a Playmaker one--but because PA is an efficient upgrade to make, it's perfectly fine and doable either way.
     

     
    As you can see, a physical build tends to sacrifice some progress in the offensive realm because you're just targeting more different things at once. If you want hits to show up on your stat sheet, though, it's what you've got to do!
     
     
    General advice for any forward build: FO is a very good attribute to upgrade if you're a center. With the exception of the Two-Way Forward build, I haven't shown it anywhere, but as you can see there, a little goes a long way. Decide what you'd like to sacrifice for it and make that choice.
     
     
     
    Defense:
     
    1. The Offensive Build
     
    In this league, a defenseman who can score will get a lot of credit for it. Here's how to accomplish that:
     
    -Don't forget your position! Defense is still your #1 priority. As explained above, we're going to upgrade DK, PC, and DC to get there. Because Scoring will require a lot of TPE, we'll avoid BC for now and tell ourselves we're going to look into it when we make it up to the VHLE or the VHL and we have more TPE to work with.
     
    -OV will remain the most important offensive attribute there is, while we'll build the Scoring-Passing gap with points into SS. WS isn't as desirable here because its secondary attribute isn't what we need as a defender (though if SS eventually hits 70, WS will become the better way to improve Scoring).
     
    -As above, SK and PH will be built up with SH and SP.
     

     
    You'll probably see some builds shift more towards the offensive attributes, but I've never been a fan of building defensemen exactly like forwards. This build provides a solid base for every necessary defensive attribute while also giving you some level of Scoring to work with.
     
     
    2. The Defensive Build
     
    Here, we care a bit less about scoring and a lot more about just getting down to the basics and playing defense. We'll reflect that by doing this:
     
    -DK, PC, and DC are again your top priorities, but you can think of them as your super-ultra-mega-top priorities. SH and SP will now be your top priorities as well, but imagine the first three in a tier above top.
     
    -You can actually get objectively exactly where you want in a hyper-defensive build by doing that much and not touching anything offensive. For the sake of balance, we'll upgrade PA and OV somewhat as they're both very efficient attributes. SS is helpful as well because it's a bonus to Strength, and being a defensive player doesn't mean you can't touch it.
     
    -BC is optional (as is GR eventually), depending on what kind of player you want to be, and I'll be throwing some in there just to show that it's a viable option. I won't make this build super physical, but a physical build is more doable here because we're not focusing on SC.
     

     
    Exactly what you'd expect here--we've sacrificed some Scoring ability for some Checking and Defense. You won't be on the point leaderboard, but if hits and blocked shots are your thing, this player will still be exciting to watch!
     
     
     
    Goaltenders:
     
    Sadly, there isn't much build variation for goalies--but there is a lot of simplicity since you're just working with the STHS attributes. The process to building one is simple:
     
    -Take your four primary attributes--(Rebound Control (RB), Style Control (SC), Hand Speed (HS), and Reaction Time (RT)) and upgrade those above all else.
     
    -Take care to upgrade your secondary attributes (Skating (SK), Size (SZ), and Agility (AG)), though not as strongly.
     
    I threw together the following really-basic-but-works-just-fine VHLM build in probably 10 seconds, and you can too:
     

     
    That's not to say you can't mess around with your goalie build, still--at the time of updating this section, my goalie was just about to leave the VHLM! Here is/was his build:
     

     
     
     
     
    One final word, and something I said earlier but which I find important to repeat: build your player in whatever way makes you happy. This guide is not a guaranteed path to success, and you should never be afraid to play around with your player and see what happens. Too many people think they have to build one way or another to have fun in this league, and that's simply not true. Your player's success should always be secondary to the enjoyment you get out of being a part of the community--you can have that enjoyment without success, but if you're not enjoying it, you're going to find it very hard to get good enough to be successful.
     
    I hope this helps you--let me know if it does. Build on and have fun!
  10. Like
    Infernal reacted to Banackock in GM 84: Minnesota Storm vs. Ottawa Lynx   
    Gg
  11. Like
    Infernal reacted to Rayzor_7 in VHLM Power Rankings - Weeks 1+2   
    After sixteen STHS days, sixty-seven games have been played by the eleven teams. Themes are starting to develop, and the teams are starting to show their abilities. The league has been showing some interesting things in the standings with the three expansion teams making some waves.
                    These rankings are all in my opinion and are as unbiased as I can be.
     
    1. Philadelphia Reapers

                    No real surprise here. Philadelphia sits top of the standings despite a couple recent upsets by San Diego and Yukon. They had to strong wins recently beating the 2ndplace Ottawa 5-3 and the streaking Mississauga team 6-3. Due to their depth they lack a star, but they have two players tied for 7th in points. Their goalie, Kolur Bjoernsson, has been pretty strong and is 3rd in both SV% and GAA.
     
    2. Ottawa Lynx

                    Ottawa had a nine-game win streak going before it got popped by Philadelphia. That being said, they only played a top five team twice. Beating Halifax 7-2 and Minnesota 4-0. They lack a star player as their top goal scorer sits tied for 13th and tied for 15th in points. Their key to success is their goalie, Pekka Pouta. He has the 2nd best SV% and 1st in GAA. It’ll be up to him to keep them winning.
     
    3. Saskatoon Wild

                    Saskatoon has had a weak showing recently going 3-3 in their last 6 games. Losing to San Diego, Halifax and Philadelphia. Rocky LaGarza is a star player for them and sits 1st in points with 24 and 1st in goals with 11. They’ll be looking for better performances out of their goalie Jaun Jaundice who sits 7th in SV%. They’ve picked up Kefka Palazzo, Fylo Gibbles and Milan Griffin this week so we will have to see what impact they have.
     
    4. Mississauga Hounds

                    Mississauga went streaking winning five straight before dropping a game to Philadelphia. They beat the likes of Minnesota and Halifax in close games while dispatching Las Vegas and San Diego easily. They have two top 5 players in points, as well as Hulk Hogan the league leading defenceman in points. They picked up two defensemen, Noah Hanley and Daman Veyalon, which should help their push as they’ve only played the last two games.
     
    5. San Diego Marlins

                    San Diego has been doing well lately, coming close against Saskatoon and back to back wins against Philadelphia and Saskatoon. San Diego has been playing a very offence orientated style of game but only have one player in the top ten for points. Their goalie Greg Eagles hasn’t been helping much either with the 3rd worst SV% and GAA. I don’t know if this hot stint will hold long.
     
    6. Minnesota Storm

                    Minnesota has been falling in recent times. Losing to Mississauga, Halifax and Ottawa while barely managing victories over weaker teams like Las Vegas and Mexico. They are relying on their goalie Wendy Kandee Cain to hold them in games, which can only last so long. I see Minnesota falling in the future.
     
    7. Halifax 21st

                    Halifax has been underperforming and hasn’t been able to keep a hot streak long. With recent losses to Mexico, Saskatoon and Mississauga and a blow out loss to Phillidelphia, I expect them to drop in the standings. Despite this, they have four players in the top 15 for points. Their goaltending seems to be the issues as Thorvald Gunnarsson has the 2nd worst SV%.
     
    8. Mexico City Kings

                    Mexico is in an interesting situation, they are 2-2 against top 3 teams but are also 2-2 against bottom 3 teams. They are playing a very defensive style of game and it shows when they are averaging just 16 shots per game. However, it is working somewhat as their goalie Wrike Chyrnoble is 1st in SV% and 2nd in GAA. Look for this to change as teams see Chyrnoble more and get used to his style.
     
    9. Yukon Rush

                    Yukon has done the unthinkable recently and beat Philadelphia 2-0 and Mexico 2-1. But otherwise they have lost every game by about a two-goal margin. While not the worst team in the league, I don’t expect them to get good any time soon. Even with their strong goalie Justin Cole holding them together.
     
    10. Las Vegas Aces

                    Las Vegas has had a little luck recently, upsetting Mexico 4-3. They have the 2nd place point scorer in Emil Passerelli but this is likely due to him being the only one who can do anything. Their goalie is a soft spot as Virgil Ligriv holds the worst SV% and GAA by a solid margin. Their backup goalie Luke Derion would hold second worst in both categories as well if he was eligible. They’ve already started selling.
     
    11. Houston Bulls

                    Zero wins, three points. Two players in the top 50 for points, traded both of them away. Arguably the worst goalie in the league. This team is like their logo; on fire and burning away. Look for a Moscow Menace-esque season from them.
  12. Like
    Infernal reacted to fonziGG in GM 55: Houston Bulls vs. Ottawa Lynx   
    69 shots lmao
  13. Like
    Infernal reacted to Sullvino in GM 55: Houston Bulls vs. Ottawa Lynx   
    #nice 
  14. Like
    Infernal got a reaction from Sullvino in GM 55: Houston Bulls vs. Ottawa Lynx   
    WOOO!
  15. Like
    Infernal reacted to Banackock in GM 55: Houston Bulls vs. Ottawa Lynx   
    DAMN! GG
     
    Climbing the ranks
  16. Like
    Infernal reacted to Banackock in GM 43: Yukon Rush vs. Ottawa Lynx   
    2g, 2 A and 2 W. I love it!
  17. Like
    Infernal reacted to Banackock in GM 37: Ottawa Lynx vs. Minnesota Storm   
    GG  
  18. Like
    Infernal reacted to Sullvino in Game of Ambrose: The Finale   
  19. Like
    Infernal reacted to Phil in S66 Regular Season Index   
  20. Like
    Infernal got a reaction from xsjack in Go Team! [2/2]   
  21. Like
    Infernal reacted to xsjack in Jack Lynch The Nighthawk [1/2]   
  22. Like
    Infernal reacted to xsjack in Semi-Finals 2, GM 5: Houston Bulls vs. Halifax 21st   
    Lynch with a nice game
  23. Like
    Infernal reacted to Nykonax in VHLM: 3 GM's NEEDED!   
    I'll apply for the team, you already know but I'm the AGM of the Ottawa Lynx (but do everything ). I've been the 2nd longest active AGM I think, but I've also been a GM in the World Cup, World Juniors, and a GM for the WJC in the SHL. I'm also a brand exec as my title suggests. 
     
    So I think I'm probably the most qualified here
     
    edit: forgot to add that I'm HO in SLL
  24. Like
    Infernal reacted to rjfryman in Halifax 21st Press Conference   
    I hope to be picked high in the draft and I don't know where Malmö will be picking but If I were picked up by Malmö then I would be loyal almost to a fault. If a new expansion team wants me to lead them and they chose to pick me with their first ever draft pick then I might just have to play with them my entire career. I know I'm still new to this but If an expireced GM like @Advantage picked me over many other returning players who might be safer picks, I would have to reward him by going even harder than I am currently to reward that faith.
     
    Who am I not following. I have tried to find a player or two on every team that I would follow as well as every player near my draft ranking.
    With Yukon its an easy one with HHH. Minnesota has Shane Mars. Houston I have been following Maximilian Kirbsson and Kari Jurri. Las Vegas I have been following Mikko Aaltonen. Saskatoon I have been following Shawnomir Jagr, and Rusty Shackleford. Ottawa was Jack Lynch but now its Don Draper. Philly had a fun group of people to follow before the fire sale but not its hard to latch on to any one player.
     
    It depends on who drafted me and where. If I were a high pick, and let me say this High pick in my mind is that I was the first pick for the team, they cannot control what other teams do but If I were picked with a teams second or third draft pick I might not have as much team loyalty as I would if I were their first pick. In my mind, there are two players who are clearly better than me in this draft @Beaviss and @Spade18 at this moment in time. So if I were passed up by every team and picked in the second then my team loyalty would be lower. But If a team picked me early or in Malmö case their first ever VHL Draft pick I would have team loyalty as my primary factor. I am loyal to those who are worthy of loyalness. Ice time can always be negotiated with a team and honestly, If I keep up at this rate and I'm a bonafide VHL star then I don't need to worry about ice time. I'm still unsure about contracts and how they work so I cannot speak to those things, and Honestly If I work hard to keep up this I hope that whatever GM gets me can build a winning team around me if I am a star.
     
    All that being said though I think this might be similar to the 2015 NHL Entry Draft where the top two are clear but after that its the wild west. I just hope I don't fall too far because some people don't like me or think I'm going to leave soon after.
     
    Also Thanks @Renomitsu for the excellent questions.
  25. Like
    Infernal reacted to Inf1d3l in Sort of a mock draft, part 2 [1/2]   
    Yeah, what he said!
×
×
  • Create New...