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Beketov

Commissioner
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Everything posted by Beketov

  1. I BELIEVE @Koradek did the Bears logo but I could be wrong. I also don't think that the Bears logo is a particular copy. It does have some similarities but I would hardly call it copied.
  2. I look out over the Bedford Basin which is off the Halifax Harbour which is off the Atlantic Ocean: Does that count? I'll probably have other thoughts when I finish this but wanted to point that out.
  3. Taking questions for the next episode of the CoDCast. However, as an added bonus, would anyone like to see a live CoDcast tonight? I’m thinking in about half an hour and running it for about 2 hours? Same logic as a normal one, I’ll be olaying CoD, but you guys can come chat and I’ll answer some questions live. @eaglesfan036 @Shaka @ADwyer87 @boom @der meister @Victor @YEAH!stlemania @Phil @tfong @ChrisF @George Costanza @Molholt @Mr. Power @Draper @Banackock @gorlab @JardyB10 @evrydayimbyfuglien @Jericho @DollarAndADream @Kendrick
  4. BO3 is better than AW tbh and you can get the starter edition (only MP and no prestige but still) for $15 on Steam
  5. Well I hope you enjoy! If you wanna get MWR at it’s best though, you may want to wait for it to process to 1080. This standard def shit looks awful.
  6. We’re going old school with Modern Warfare Remastered in this episode of the CoDCast and dealing with a fast time to kill, juggernaut, and campers all over the place. As an added bonus I also fought with my PS4 wanting to constantly eject disks; it’s a great time all around. Answered questions from @Phil, @JardyB10, @eaglesfan036, and @Kendrick while I wasn’t dying / fucking with my PS4. *For Sokolov
  7. Beketov

    WTF

    Definitely cropped, the bottom is way different to the point that the text is cut off. Original dimensions were 420x210 and looked like this:
  8. Beketov

    WTF

    Why’s it cropped like that? Is there like sizing code or something in the HTML that’s set to the dimensions of your old sig?
  9. Sokolov's first point! I actually did something!
  10. I already sent week 4, still haven't gotten any questions though.
  11. Dropped down the leaderboard because I never received questions for week 3
  12. I was having a career year... and then I took an arrow to the knee. Or at least that's my story for why I plummeted after the halfway point of the season.
  13. 1. In 1 hour you have more questions then I get in a week, why is that? 2. Am I alone in feeling the STHS engine was very random this year? Maybe it's just because my stats plummeted so much in the second half of the season but it just felt inconsistent. 3. As another old fart of the league, how do you feel about the changes made to the ASG in recent seasons? 4. Can you go leave me questions now please :)
  14. As usual recording will be Saturday so hit me up with your questions! @eaglesfan036 @Shaka @ADwyer87 @boom @der meister @Victor @YEAH!stlemania @Phil @tfong @ChrisF @George Costanza @Molholt @Mr. Power @Draper @Banackock @gorlab @JardyB10 @evrydayimbyfuglien @Jericho @DollarAndADream As an added bonus, since MWR and IW both drop on Friday and I don't know which I will want to play the MP of more, anyone who gives me a question can also leave their vote for which game I should CoDCast in.
  15. Beketov

    WTF

    Pretty sure I was the last one to use it and that was a year ago, quite rare indeed.
  16. Beketov

    WTF

    Well I SUPPOSE those are valid points.
  17. Beketov

    WTF

    @evrydayimbyfuglien What the fuck man, you ask several times for a seattle sig, I go on stream live and make you one (ignoring my own new player) and you don't even put it on. I demand satisfaction for my work dammit!
  18. Two Frank sigs without lens flares? Am I thinking of the wrong person or something? Anyway, this is a really creative manip. The stock work isn't too overbearing and the pops of colour work really well. The text area might be a little bit jumbled and the contrast is a little bit off alls round but a few exposure layers and some slightly better blending could really turn this into something special.
  19. A Frank sig without a lens flare? What is the world coming to? Seriously though, I like this. As Molholt eluded to I think having that BG colour changed to yellow instead of green could actually really make this pop and it would make the bottom edge match better. The blurring on your stocks could be adjusted a bit to create an illusion of death a bit more but they are relatively close. Text is sold, as are the render effects. Lighting could be added a bit more as the face is kinda dark right now. Overall, pretty good but a few adjustments could make it great.
  20. We've all started somewhere. Trust me, you don't want to see what my first sigs looked like. The size is definitely too large. Personally I don't do anything large than 420x200 unless I really have something specific in mind. What isn't helping the size any is that everything is separated. Don't be afraid to have things overlap as it draws the eye to one place. Having the text and lens flare off in the corners distracts the eye from the render which should be the main focal point. try to work with different stocks and blending modes to really build up a BG and death rather than just slapping a few things together. Lastly, text is generally the hardest thing to master for anyone but what will help immensely is going simple. Don't try tow irk with crazy colours and fonts right now, go simple and perfect how to make it look really good. I almost never use advanced fonts because they tend to be a distraction. Sometimes keeping things simple helps make everything look better.
  21. Text, effects, and BG work are all fantastic. Not even kidding those render effects are nearly giving me a stiff one. Unfortunately the piece is very dark and I feel like I need some strong lighting to really make the good elements pop. Right now everything is kinda cloudy and hard to see. Work with the bright end of your contrast spectrum and really make that render pop.
  22. I like the idea behind this all but I feel like I can't see enough of it to really judge. The whole piece is far too dark, especially for the render and text being dark green. As strange as it sounds maybe invert the BG stocks so that the BG is mostly white instead of lack and you'd probably get a nice clean sig. Lighting is alright and text is great but the overall darkness is a major issue.
  23. This is one exposure layer away from being a lot better. An exposure layer would make sure to balance everything out. As it stands the BG is too dark and the face is too bright so the contrast is way off. With that said your stock work is coming along and although the strokes on the text are kinda meh the overall text layout isn't too bad. Try to work with things that aren't strokes on text and it'll make it look a lot more proper.
  24. I'm seeing a lot of things here that are very close to where you want them but not quite there. The blue and orange could work very well but I think the shade of orange you chose is slightly under-saturated for what you wanted to achieve. Your lighting is also very stark and nice but you placed the source on the wrong side of the render. All the light on his face (and in the BG) is on the right side but you placed the light on the left, it's visually confusing. Blending is alright and stock work is alright but just pay attention to the little things to really elevate your work.
  25. Very creative and sexy as always; pretty sure that describes every sig you've ever made. I love the clean look of it all and the effects are fantastic. Normally I wouldn't like a sig this tin but it works well here. Lighting is absolutely spot on as well. If I were to get picky and find something to complain about I would say the yellow "border" could be a bit closer to the edge but that's really getting picky.
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