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Beketov

Commissioner
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Everything posted by Beketov

  1. I mentioned the story behind this to Jack but figure it's fun for everyone. I had 3/4 of this sig done and my Photoshop crashed trying to load a plugin. I got lucky and it recovered the piece with only 2 layers lost but this was REALLY close to not existing.
  2. I think the best thing for elimination is to put up 1 vote with all 4 pieces and eliminate two this week and then have a 1v1 battle for top spot as the last challenge. With that said, if it ends up me vs. you in the final week and you make the challenge "no blur" I will cut you
  3. The player build guides have always said to do that but, honestly, I've never been able to tell if it makes a difference or not.
  4. I honestly expected you to kick my ass with that. I'm really surprised more people don't like it
  5. 3-2 Titans
  6. Vikings Meute Legion Americans
  7. I know he worded it as a joke but using something non-league related as a PT is actually a pretty big deal... @DollarAndADream
  8. I'm not sure this is getting the votes it deserves mostly because you went a little out there in style but I think that this is actually a very well made LP. The Double Exposure looks really cool while the BG still has enough going on that it isn't boring. The colouring is well done and looks great. The text is subtle but nice in it's own way. My complaint though, is I have no idea how this is VHL related. I'm not saying it shouldn't be allowed or anything but I can't even read that text to actually know who this is supposed to be. I like the idea of it being a signature instead of just text slapped on but I simply can't read it.
  9. Very interesting take on the theme this week and I think it works pretty well. The colours in the BG look cool and the subtle stock work emphasizers everything well. Text is simple but fantastic. Where this piece loses my interest a bit is in the size (feels too large) and the lack of blending. The render just feels very disconnected from the BG which turns me off a bit. Lastly, what's up with the white line int he top corner; doesn't seem like it's supposed to be there.
  10. When I first saw this piece I thought I should look at it with 3D glasses to see what happens. That's not a bad thing, I think it makes it cool, just thought I'd point it out. This got out shadowed a bit by some very good sigs this week but I thought it was well made. The effect is cool but not overdone and the piece is simple but effective. Text is holding it back a bit as the white stands out just a bit too much from the rest of the sig but I think if you make the lighting a bit stronger (the only other real issue) it would really help with that.
  11. Sexy when I saw it the first time, Still sexy now. Love the lines, love the text, BG is simple but works. You really did a good job of fitting the theme with both the different style edge and the colours. it has a very '80's acid trip kinda look that just works here. I think my main complaint is that the orange you put on the face is a little bit too sting for my taste. Might work better if it didn't cover the entire face maybe.
  12. I don't like pibbybacking onto other reviews but Jack nailed this one. The major issue is the lighting, it looks like you brought some light in but gave up on it before it really made the piece pop as it should. Throw an "S" Curve on there to bring up your contrast and it'll make this from a good sig to a great one. Wonderful text, great stock work, good grungy feel. Just needs that lighting punch to make it pop.
  13. I like the idea you're going for but the execution might be a bit off. Mainly I think the render needs more light on his face; he's zoo shadowed compared to the bright text that it feels like the render is a BG element. The text itself is very well done IMO, best part of this piece. The white specs are a good idea but might be a tad too bright so that are a bit distracting.
  14. Defnitely agree on the BG of the text, that stands out too me immediately as distracting. If you wanted to create that blur but were worried about it blurring the text, create the effect and then apply a mask to it of the text (Ctrl+click the text thumbnail and it would select it then mask that out). It wouldn't be perfect and it would take some fidgeting but it would be better. Lighting does need some improvements as well to really make the render pop. I can see where you were going with things though and it will comes with practice.
  15. Sexy. Very very sexy. The render effects and BG are perfectly executed, great use of colour and really well put together sig. My only real complain comes from the text. Honestly, I think you tried too much with it. it's creative and I do like it but the "Toronto Legion" part especially can go, it just doesn't seem to fit. Also, I almost wonder if it would look better not having Hans at all and just using it's style for Wingate instead of having the BG text. As I said, i do like it, I'm just curious if it makes things too crowded. Anyway, still sexy, well done.
  16. Well done on the lighting first off, I think it works really well here. I also like the text but think it stands out just a TAD bit too much, might be better if you just move it down a few layers to blend it better but not certain. I like both the dots (although as Jack said, get some of them blending in more to create depth) and the lines you used however I don't know if they work well together, they have very different themes. Overall, well done but missing a few key things to make it great.
  17. I'd like to see a little more done with the BG here; just seems a little blah for me. I like the font chic and text placement and such but the text itself seems a little over-contrasted. I love what you did with the green coming off the render, I think it could use a little more of that style to really pop. Aside from that, lighting is solid and the render effects are well done.
  18. First off, love the text. That's really creative and original and I think it works absolutely brilliantly. The BG is a tad distracting and could benefit from a bit of blurring but it's not too bad. Lighting is okay but a little all over the place. I think the main faults in this are the colouring (it's very overdone as Jack mentioned) and the fact that there's a little of the piece that's oversharp (render especially) which, combined with the stocks, give it a noisy feel that doesn't really work.
  19. Definitely agree with Jack on this. The triply colours and stock work really give this a great feel but the contrast is way off. Everything is covered with a grey haze that just makes it look dull. Use exposure and curves layers to your advantage and make the render really pop and you'd have a much better piece on your hands.
  20. First off, whatever you did render effect wise looks absolutely sick. I can't tell what it is but it works. I also like the lines you have going on in the BG, they look like a nice clean sig is hidden back there. Unfortunately that's where my praise for this piece has to end. I think the trees are distracting and don't really fit, I think the text stands out WAY too much and I like the ideas of the triangles but they are too strong. This feels like a sig that has good potential but got lost along the way. Just clean it up a bit and don't be afraid to go simple.
  21. I can still review it damn it! This is the biggest PoS false advertising I have ever seen! In all seriousness though, well done. This is nice and simple but gets the job done. There's enough depth without getting too complicated, the colours work well and the lighting brings it all together. My biggest complain I think is the text. I like the fonts and the placement and such and even the colouring has the right idea but the contrast is off. The white and red are both too bright which makes them a tad distracting for me. Oh, and it's the wrong name
  22. I'd say put up the vote. I mean it sucks but it was a deadline.
  23. Already claimed it but I’ll add it for the reviews
  24. Been working, plan is to do it tomorrow morning.
  25. You don't NEED to bank TPE but it definitely helps, especially in later seasons when it starts to hit you harder. It's not too bad in the first year of depreciation luckily. Generally speaking, bank as much as you want. I usually calculate out how much TPE I'm going to lose to depreciation based on how much TPE I expect to have entering the season and then make sure to bank at least that much over the course of the year.
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