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Beketov

Commissioner
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Everything posted by Beketov

  1. A great example of a clean sig. Simple lines, good (not not overbearing) stock work, simple text. I agree that it's a bit under-contrasted so getting your blacks up to a slightly higher level could help. I'm actually backwards from Jack on the text. I think the Humbert font matches the style much better and the Thaddeus font is a little too out there for a clean sig. To each his own I guess.
  2. A little too much going on for me personally. Some blending, lighting, or depth work could have really helped to bring the eye toward the render. Right now it goes straight to the text for me because of how bright it is. Overall, everything goes well together and blends well, it's just all a tad distracting. A few curves or exposure layers could balance everything out beautifully. Amazing stock and text work BTW.
  3. This grungy style of yours is really progressing quickly, it's good to see. Render is a little on the under-staturated side for me personally. Either go with a desaturated face or leave the colour in tact. This is sorta an odd in between. Lighting on the render looks amazing but the lighting source could be a tad brighter to allow for such stark contrast lighting. Agree with Jack about making the black text slightly lighter to not stand out so much. Overall though, very well done.
  4. Jack covered most stuff. The BG being so black really gives the whole piece an odd contrast and lack of depth so try to not make things quite so dark. Not sure if the render you chose was out of focus or if something happens to it but render should definitely be in focus. Text is pretty good but is taking the focus point away from the render because it's brighter. Work on your lighting I'd say and this could be a lot better.
  5. So this is unfortunately going to have to be postponed again. I got the first set of questions recorded, went to do @Ahma’s big list and it didn’t record. Set it to go again, did the entire set of questions (and got Diamond Assault Rifles during the recording) and then it said my SD card was corrupt so it didn’t save. I have another card but both my batteries are dead so I can’t record again. Sorry guys.
  6. In b4 Yukon loses the rest of the season's games because DT can't be a team player
  7. Shutouts in both games today, I will gladly take that.
  8. Gonna retire again if not?
  9. Much better! I'll try and record this on Saturday I think when i have awhile.
  10. I see how it is, we made you guys look foolish last game so Higgins had to reach into his bag of tricks and make sure Dadonov felt better about himself.
  11. Holy shit, there's a name I haven't seen in a long time.
  12. Holik > Dadonov
  13. I continue my streak of good in Singles matches but not getting it done in multi-man fights. Good match still though, had a few moments where I was close to taking it. Mark my words Conseco; put me against you 1 on 1 and I'm coming for that title.
  14. Strong game boys
  15. Much better game, this is what I like to see.
  16. Shitty game on my part but at least we won.
  17. Probably going to want to do more than 1 vote per group though. If 1-2 sigs are far better than the others (somehow) and you don't do 1 vote then you may end up with a lot that are tied for last, making eliminations a challenge.
  18. I'm liking the overall look you are working with here, it looks pretty cool. Good use of B&W to match the render but subtle colour when it's needed. Duplicated render and text work really well. Lighting is okay but the dot is a bit too strong and the left side of his face (our right) is a bit too dark which is creating some weird contrast and making the text come out a bit as the focal point which is no good.
  19. Definitely got my ass kicked for most of the match but pulled it out when it counted at least.
  20. Why do you have to make reviewing you so hard by making things so good? I don't have enough to complain about. Colouring and effects and sick, text is amazing, although a tad bit hard to read. Could use a little more depth maybe but is still ridiculously sick regardless. Well done as always.
  21. The colouring is giving everything a bit of an over-contrasted feel that I think it could do without so maybe slap an exposure layer in there to balance things out. Lighting could be better but I've seen worse. I agree that it's a tad large. Text is the main drawback for me. The effects and Kerning on the main text feel off and the player name subtexts feel completely slapped on.
  22. Love the ripped edge, render effects and lighting look sick. i'd agree on maybe a different colour but its okay. I think my biggest complaint is that you need to change things up a bit. I know going into a Frank topic that I'm going to see a big (usually blue) lens flare and wavy text. Your effects and BG's are usually very unique so try to embrace that a bit more tin your lighting and text. Especially with the 6 points coming automatically, don't be afraid to experiment with different stuff.
  23. Boubabi is covering the big stuff, making my job hard haha. Everything he said for sure. Colours blend together pretty well which is nice. Text is a little iffy in this piece but overall I find the effect you were going for to be decent. Don't be afraid to put text closer to the render to keep the focal point in the right spot. Render effects could really make this pop as the render looks pretty flat right now.
  24. Karnage doesn't blend at all anymore but it makes it fun and that's the point right haha. Font fits great but the S47 all-stars looks a little weak. Effects are cool but might be a tad bit too strong. Would probably like to see this thing taller so the effects don't take over quite as much. Good colouring and decent lighting.
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