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Pandar

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Everything posted by Pandar

  1. MAL was involved in 61% of CGY's points.... gonna need to stay on the ice for the playoffs.
  2. Yup. I'm apparently the only GFX grader who's going back in search of stuff that got missed from previous weeks. If there's stuff from before June that's been missed, it's probably not going to get graded
  3. This is a really cool render, and you did some really cool stuff with it. Not crazy about the text tbh, But that's pretty minor/subjective in this case. Maybe some additional lighting and adjustments could make it pop, but it's pretty solid all around!
  4. I really dig this, but I have one complaint, and that is that the lighting on his face combined with the interaction with the grunge Bg and stocks make his face almost look deformed to me. Apart from that, this is super solid!
  5. Green can be really tough to work with, and you pulled it off really well! Great lighting going on here, text is great. Fabulous piece!
  6. I really dig the BG and text. The geometries are blending really well. The render could blend with the rest a little better... you could try fading him to B&W as you move down towards his waist?
  7. The ideas dope. My biggest things are that the picturing on the render is a little too drastically different and the area right behind the render is way too white. It totally overpowers the center of the sig. Awesome piece!
  8. The logo change on the shoulders is pretty good. The clipping mask on the text makes the "N" look like an "m". I also feel like the flare is a little overpowering. I think some adjustment layers would go a long way to tying it all together.
  9. Well this is pure sex. If I had to come up with something, I guess the area behind him is blown out to pre white up at the top of the sig... But I'm not sure that's really an issue in this scenario. Damn this is good
  10. Interesting dimensions. Like how clean it is, but I'm having a hard time reading the render with as dark as the gradient map on him is. Maybe increase the brightness on just the render by a smidge? Nice piece!
  11. Awwww yeah.
  12. @RadiatedGold
  13. You know what they say "He who scores first, scores... well fuck."
  14. OMG this is dope af! Thanks, dude!!
  15. @AlphaHawken
  16. This is super dynamic. I'm normally not a fan of super bare Sigs like this, but the color treatment you've applied to the render and text make it work really well here. Great piece!
  17. This is interesting. I've got two main complaints: 1. The way the collar of his jersey blends with the Bg, it makes it look like his neck isn't attached to his body. 2. Not a fan of that font in this sig. You could add some stocks and lighting to tie everything together, but on the whole, I like where you're heading!
  18. Really cool work on the whole. My only issue is with the render... He doesn't feel like he feels with the rest of the sig to me. I'm having a hard time figuring out how to describe it, but the colors of the render feel very flat compared to the vibrant colors on the rest of the sig. Great piece all in all!
  19. Nice. One of your better ones, imo. Dig the helmet swap, the text is pretty solid, very cohesive color scheme. Great work!
  20. It's very striking at first glance! It looks a little grainy, and I might step back the weight of the stroke a touch, but on the whole, I like this quite a bit!
  21. There line work is pretty cool, text is fine. Could use a touch more lighting, cut job looks a little shabby on his helmet, although, as I zoom in on it, it mostly looks like it's the the lighting on the helmet from the original image not blending well with the Bg you've made. Just something to be aware of! Nice work on the whole
  22. Dynamic lighting and color work. Pretty cool effects, BG is solid. That being said, it's note my favorite thing from you. Can't put my finger on anything precise, it just isn't flooring me quite the way your stuff normally does.
  23. Cool BG work! lighting might be a smidge too strong. Very cool render selection. Nice work all around!
  24. A WIN!!!!!!!!!!!!!!!!!!!!
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