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Pandar

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Everything posted by Pandar

  1. I don't like how dark the render is around the eyes, it really makes his face look strange to me. The effects on Briadoda are pretty good, and I like a lot of what's going on on the right side. Not crazy about the font choice on "teli" doesn't really fit with primary font imo. Good work, all in all!
  2. Some really neat ideas. I'll echo Molholt on the idea of bringing your effects from the right hand side into your text. Maybe make tucker a bit smaller, so it's not so dominant. The color choice on the font also feels somewhat out of place, compared to the other colors in the sig.
  3. The lighting effects are kind of overpowering, the light source in particular. Try playing with some layer effects (gradients, inside glow, drop shadow, etc) on your text. You could also try clipping masks or multiple text layers used to create a 3D effect. Also, with all of the distortion going on, the untouched ref's arm looks draws the eye really quickly. Cool ideas over all, maybe just a little heavy handed in execution.
  4. Great lighting, that Tucker text is fire, and I really like how the black, white and yellow interact. All in all, it's a solid piece.
  5. Like Molholt said, the interplay between the BG and the render is a lot of fun. Lighting work on the text is lovely. Face feels a little too bright, especially compared to his chest. Overall, it's a super cool look!
  6. Some interesting color work here, and while some may disagree, I think that occasionally a solid white font does the trick nicely. I think this is absolutely one of these times. Main thing I don't like is the guy on the right, who still has normal skin tone, while your render is desaturated. Just feels kind of jarring. Good work!
  7. Render work is solid, text is a little bland. Maybe you could have put in a second row of x's the same color as the lower left on the primary font, or made the x's mirror the color border somehow? I like the overall simplicity of the sig, though!
  8. This is is awesome. My only thing is that I don't feel like that text fits this sig. the text is wonderfully subtle and elegant, while the rest is awesomely in your face and grungy... they're both incredibly well executed, just not sure how cohesive they are.
  9. I agree with Molholt that the pink seems a little out of place. Love the softness you're getting even with the hard lines that come with pixelation. Cool text effects. Also, I'm not biased at all in my liking this
  10. Up to this point, MAL has been a little up and down. A late-comer to the league, he had limited minutes through his first several games while he was figuring out the Wild’s system. After that, it looked like he might be a break-out star, putting up a hat-trick in his first game at full minutes. Since then, he’s cooled off a little, but he’s still producing. Having played 18 games, Leblanc has notched 6 goals on only 18 shots and has won 67.03% of the face-offs he’s taken. He’s been somewhat sheltered in that regard, as he’s been playing predominately on the wing, but he is a center by training, and will be looking to make that transition down the road. It should also be noted that Leblanc has only seen 16 minutes of Special Teams play, and 14 of that was on the penalty kill. When he matures and has a chance to see time on the power play, look for his points totals to jump accordingly. MAL has a long way to go, but he’s shown flashes of a scoring touch that could make him dangerous down the road. Only time will tell if he achieves this potential.
  11. I feel like I just couldn't get anything going on this one...
  12. Leblanc finally remembered how to shoot the puck
  13. Point for Leblanc, 2 for Saskatoon
  14. Moral of the sim appears to be: if Leblanc doesn't register a point, Saskatoon loses
  15. Lighting and render work are glorious. I don't mind the gradient... except for the green. It stands out like a sore thumb to me, because it feels so out of place compared to everything else. But I love everything else about it!!!
  16. Well this is crack. The lighting is fabulous, the effects work is killer. Grade A work from top to bottom!
  17. I agree that the subtext is nigh impossible to read and that the snow could've been use to aid in blending more effectively. Lighting/contrast could help as well, the whole thing feels a bit flat to me.
  18. I'm liking the lighting on the left, but the right's a bit too dark, as Molholt said. I have to crank my brightness just to make out the text. I think if it were about 3 clicks brighter (that's the official unit of brightness, right?) The size is interesting, to be sure. Cool render, and neat effects, no matter what, though
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