...but not in the way everyone else is pushing them. If you've been active in the discord the past couple of days, I'm sure you've seen bits and pieces of the AGM rights movement, and there's merit to both sides. The issue is everybody is arguing their "side" of the issue, rather than working towards a middle ground. That's what I'm here to do. So with that being said, let's tackle the biggest point of the AGM rights debate:
AGM's should NOT be paid.
You HAVE to look at the AGM position as an unpaid internship, because that's what it is. You get paid in experience, that should eventually push you into a true GM position in the future. The whole reason this debate is being shut down is the demand for TPE, which sure, I'd like a couple TPEs so I can actually cap, but AGM shouldn't be a paid position. This is true of real world internships as well, you get paid in the experience you gain, and that's what we should expect of the AGM position here. That being said,
AGM's SHOULD be an officially recognized position.
It was brought up by (I think) Beketov that AGM's aren't a real job, so they don't have access to much of anything besides the GM discord channel. Maybe that's all there is, but if there is more it makes sense that AGM's should be able to see everything a GM does for the above reason. If you're being paid in experience, you should GET the experience. Restricting AGM access to GM materials restricts the learning one can gain from the experience. In that same vein,
AGM's SHOULD (at some point in their tenure) receive some from of "training" from their GM's.
Obviously this doesn't need to be constant, it doesn't need to be immediate, but GM's should have an obligation to "train" or at least explain some of the GMing basics to their AGM's. If we treat this position as an internship then it only makes sense that some amount of responsibility falls on the GM's shoulders. It's the only fair way to establish this dynamic of unpaid intern in the AGM sphere. And as my final point in the AGM rights debate,
AGM's SHOULD have minimum requirements as far as work they will handle.
The AGM position needs a base, a ground zero of what is expected of them. There's unofficial requisites floating around from team to team, but an official position requires official rules. This bit may take more time than the rest of the points on here, as discussion among GM's and Commissioner's (and staff) are going to be necessary, but this way both GM's and AGM's have a pretty good idea of what they are getting into. Obviously things like setting lines and advising come as privileges to this position, whereas things like setting pressers would be a job requisite.
I figured with how the discussion in the discord was going I'd bring my take out into the open, and bring the debate to the forums where all members will be involved. Violently argue below and whatever.
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