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eaglesfan036

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Everything posted by eaglesfan036

  1. I think @flyersfan1453 could give you a run for your money on that one
  2. My PSN name is eaglesfan0036 friend request me and message saying who you are k thnx
  3. so far @oilmandan, @Beaviss, and @NathanN are interested. I usually play night times like 10PM to 2 AM EST ish
  4. Like a year or two ago, we used to have an EASHL club and if I remember correctly @DollarAndADream, @Smarch, @Kendrick, and @Cuffy participated among others. If we can get enough interest, I'm down to make another club. Here are the requirements for joining: 1) Have a PS4 and NHL 19 2) If you really want to be goalie for some reason, you better not be a sucky human goalie 3) Know what offsides is (My biggest pet peeve is trying to play drop in with a 10 year old who doesn't know what offsides is) Let me know if you guys are interested! It was really fun when we did this last time.
  5. RigaSeattleDavosHelsinki
  6. Read why leadership actually matters

     

     

  7. 1,029 words - for the weeks ending 1/20 and 1/27
  8. VHL Regression Part 2 In case you haven't done so yet, read my first regression, as I explain how to interpret the Eviews results, otherwise you will probably have no idea what is going on. As a reminder, this is based on final player attributes and player stats for the S63 regular season. For this study, I will examine how each individual player attribute impacts expected hits, penalty minutes, shots blocked, and total shots taken. If you are too lazy to read through this whole thing, go check out my summary at the bottom. Hits The most statistically significant attributes that impact hits are checking (1% level), defense (5 % level), discipline (5% level), leadership (5% level), experience (10% level), and skating (10% level). As expected, checking by far is the most important attribute to increase your hit totals, as a one tpe increase in checking increases your total expected hits in a season by about 5. Defense has a strong negative correlation with expected hits, which makes sense considering the STHS definition of how defense impacts your player, " The higher the stat, better he'll play in defense / he'll block more shot / he'll retrieved more free puck." If your player is retrieving more lose pucks or poke checking the puck away from the opponent, that means they possess the puck less often, and there are less opportunities to make a check. Increasing discipline also results in less expected hits, as a more disciplined player won't make as many stupid hits taking himself out of play or to avoid penalty minutes. Leadership has a decently strong positive correlation to increased expected hits, which makes sense to me as a leader would put his body on the line more. Experience has a decently negative correlation to hits, which is not something I can explain as one would think experience would have no impact on expected hits. Lastly, skating is finally useful for something, as it is the second strongest positive correlation for expected hits, which makes sense because your player needs to be fast enough to catch up to his opponents in order to hit them. Penalty Minutes The most statistically significant attributes for penalty minutes are checking (1% level), leadership (1% level), discipline (5% level), fighting (5% level), and experience (10% level). There aren't too many surprises here, as checking by far has the strongest influence on penalty minutes, which makes sense as a player who dishes out more hits will accumulate more penalties. Leadership is tied with fighting for the second strongest positive correlation to penalty minutes, and I am not 100% sure why. Perhaps because leadership results in increased hits, therefore increased penalty minutes? It just doesn't seem very leader like to me. Discipline as expected has a strong negative correlation to penalty minutes. Fighting as expected has a positive correlation to penalty minutes. Also, players with more experience see slightly less penalty minutes, perhaps this is because the crafty veterans know how to be sneakier with their penalties, and are wise enough not to go in the box? Shots Blocked First off, it should be noted that the adjusted R squared for shots blocked is only 50%, which is much lower than for any other statistic I've looked at, meaning that only 50% of the variation in the dependent variable, shots blocked, is explained by the variation in the independent variables, which are all the different player attributes. For shots blocked, defense, faceoffs, experience, and leadership are significant at the 1% level, and scoring is significant at the 10% level. Very shockingly, leadership has the strongest positive correlation for shots blocked, not defense! It is interesting to see that leadership actually does something, and it makes sense too as a player with higher leadership would lay his body on the line more. Next up defense obviously would have a strong positive correlation to blocked shots. Faceoffs having a negative correlation to blocked shots makes sense, because your team winning the faceoff means the other team has the puck less and shoots less. Experience has the strongest negative correlation to blocked shots, and my only explanation for that is players with high levels of experience are often very good and on the best teams, and their team often has the most puck possession. Lastly, scoring has a negative correlation to shots blocked, and I don't know why. Shot Attempts For shot attempts, scoring is significant at the 1% level, puck handling and penalty shot are significant at the 5% level, and passing is significant at the 10% level. Scoring obviously results in the most expected shot attempts, no surprises there. Puck handling also makes sense having the second strongest positive correlation in shot attempts. Penalty shots having such a strong negative correlation in shot attempts makes no sense to me, and I'm guessing it's probably due to a very small sample size of people who actually upgraded this stat. Passing having a strong negative correlation to shot attempts also makes sense. Conclusion As a quick recap, in order of importance the following attributes have the greatest impact on these statistics. + means positive correlation, - means negative correlation, ? means I am unsure if totally correct. Hits - Checking (+), Discipline (-), Skating (+), Defense (-), Leadership (+), Experience (-?) Penalty Minutes - Checking (+), Discipline (-), Fighting (+), Leadership (+), Experience (-?) Shots Blocked - Leadership (+), Defense (+), Experience (-?), Scoring (-), Faceoffs (-) Shot Attempts - Scoring (+), Penalty Shot (-?), Puck Handling (+), Passing (-) My biggest takeaway from all of this is that contrary to popular belief, leadership actually does something! @flyersfan1453 falsely told me that leadership is turned off in the sim, but I have received confirmation from @Will that this is not true. Increasing leadership results in more hits, therefore more penalty minutes. Leadership is also the best way to increase your shots blocked totals, even more important than defense according to the numbers. Outside of that, my next biggest takeaway is if @Gooningitup wants to increase his hit totals, skating should be his next focus after checking. As always, please let me know your thoughts, as it appears to me that the numbers make sense and don't lie. Tune in for my next article, which will see which attributes have the strongest impact on save percentage for goalies.
  9. I have been so far
  10. Back when I was actually active, I GMd the Yukon Rush to back to back Founders Cups, and that success led me to become the GM of the Calgary Wranglers. After winning a Continental Cup early in my GM career, the rest of my career was just plain frustrating. I made it back to 2 other cups with Calgary and lost both to Helsinki. After that Calgary rebuilt but it was only an okay rebuild and we were stuck in mediocrity for a while before I stepped down. I haven't been active on here for a while, but now that I think I am back, I hope to GM again someday. If the VHL(M) ever gets a team in Philadelphia, I would absolutely love to GM that team. If not, I think it would be fun to go and be a VHL GM somewhere. Before that happens though, I need to keep working on my player and prove that I'm back for good.
  11. 1) Who will end the year with more points Smitty or Gritty? 2) If hypothetically we were to get an expansion team, would you be more or less wanting to join said team? 3) If you couldn't play for Ottawa which VHLM team would you have picked 4) Are you going to use my regression article in your attribute decision making or will you ignore it? 5) Would you ever make a return to VHL GMing?
  12. 2) What rivalry? Oslo is garbage and in order for there to be a rivalry both teams need to be on an even playing field. 3) They may be coming back a little bit. We lacked younger people / high schoolers for a while, and they are the ones most likely to get butthurt on the internet. 4) I think we are doing a good job now. Lots of new members are giving suggestions with feedback currently. And it seems newer members have been stepping up in leadership roles.
  13. even if you are super busy every week it takes 5 seconds to do welfare and practice facility
  14. When does @boubabi get his HoF article?

    1. BOOM

      BOOM

      When I decide to write it. 

  15. @Will dodged me when I was in Halifax too I'm sensing a theme here
  16. How did Oslo get 12 PP attempts ?
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