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emidas

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Posts posted by emidas

  1. On 7/25/2022 at 11:05 AM, ajwllmsn said:

    Hey @emidas! Welcome to the VHL, my name is AJ, Houston Bulls GM.

     

    Houston is currently 3rd in the league and looking for more forwards to add before playoffs. At the moment I would be able to offer your player 3rd line minutes, but with time and earning I could easily bump those up. If you would like to join Houston this season, quote this message saying #FlamingBulls.

     

    It’s nice to see members joining from Sister League’s so we’re happy to have you! Good luck in the VHL :)

     

    Sounds like a fun opportunity, I'd love to join the #FlamingBulls if the opportunity is there! Thanks!

     

    On 7/25/2022 at 4:54 PM, Beketov said:

    @emidas taking another shot at the VHL?!? Madness! Never thought I’d see the day.

     

    Felt like it was about time to give it another shot ha

  2. 2 hours ago, Beketov said:

    We actually discussed both of your key points so I’ll just touch on them quickly.

     

    Firstly it was decided pretty early on to not hide the real attribute ratios because we felt it gave the BOG an unfair advantage since we knew what they were but no one else would. Even if we kept the final ratios from the BOG the devs would at least know it. This unfairness didn’t seem reasonable to us, especially when people would likely just reverse engineer it anyway.

     

    Secondly a large portion of our testing was focused on what the “meta gap” should look like. IE if scoring is maxed what should we have as the minimum passing to not be over-powered. This is what we based the ratios for those attributes on. So people can 100% sim for the “most meta” build based on current information but it’s not going to work out as they think it will since our testing shows that it actually makes you far worse than a “proper” meta. Additionally the cost would be very high and since an individual meta player is less of a concern than a whole team the issue should be resolved.

     

    Naturally things could go completely awry since obviously we couldn’t test every build but luckily with the foundation in place we can tweak the values if we need to. I do agree with you though that there is always going to be some “meta.” By definition a meta is just the best strategy and that will always be found. The key is keeping other strategies still viable which right now nothing else really is.

     

    Yeah, to be clear - the hidden attributes I suggested in my post were for a new project that I would design but not participate in. In current leagues where a group of people have to make that decision and also participate, I think it's unrealistic to expect to be able to hide anything exactly for the reasons you mention. Nobody that participates should ever have that level of an advantage over others.

     

     

  3. I think this is an interesting change. I'm not sold it does what it's designed to do, but it's interesting.

     

    I had a similar idea to expand player builds in other leagues, but the formulas would be hidden. This would delay any meta formation and increase the longevity of the phase where players are still learning the game. I say delay because a meta will always be defined, eventually - many game developers want to be ignorant of that, but it will always happen. There's also nothing inherently wrong with having a meta, as long as it's healthy (which it seems, yours was not, hence the change).

     

    From what I've seen here, I can definitely still see a meta forming picking the specific hybrid attributes that still create the widest gap between scoring and passing. However, I'm sure that will be healthier than what currently exists, no matter the success of the rest of this system.

     

    It'll be interesting to revisit this change in 5-10 seasons and see how things have changed.

  4. This feels like a terrible way to solve a non-issue - or worse, an issue that existed prior to the thing getting removed. Feels like a giant leap backwards for modernization in sim leagues.

     

    Forcing people to do a thing that nobody cared to do before isn't going to go well. This removes user agency, and doesn't enhance it. You took away an accessible, practical solution and have replaced it with...nothing.

     

    There are already plenty of reasons to come to the forum and stay here - there doesn't need to be a reason tucked into every aspect of the league. 

     

    To some things I've seen in this thread - one big thread for games would help massively. I'm not clicking into a thread for a single game, period. Though, that doesn't solve this leap backwards.

  5. Dodgers Dugout: Joe Kelly wins the hearts of Dodgers fans - Los Angeles  Times

    Joe Kelly showing no remorse for putting cheaters in their place

     

    “The SH”V”L?”

    “No, the VHL.”

    “What the f--k kinda ripoff name is that?”

     

    With those words between Joe Kelly and his agent, his fate was sealed. Since Rob Manfred had banned Kelly from Major League Baseball for life for his steadfast refusal to fellate Manfred, as well as being the most vocal antagonist of the scumbag organization known as the Houston Astros, Joe had been looking for new ways to flex his athletic prowess and still make enough money to impress the honey’s. Originally having considered the SBA, Kelly quickly tossed aside that option as he didn’t feel like playing in a league with only two real teams. He then considered football in the EFL, but his agent advised against this due to “speed being king”, and Kelly not being an olympic sprinter.

     

    Thus, Kelly began to set his sights on the VHL - more specifically, the VHLM. Despite not even knowing how to skate, Joe was intrigued by the ability to hit anyone he disagreed with, as well as the freedom to carry a dangerous weapon on him at all times. 

     

    In order to prepare for this major shift in profession, Joe knew he had to bring in the best. Wanting to make a big impression on any potential VHL suitors, he shelled out for the best tandem skaters alive to train him how to maneuver on the ice - Chazz Michael Michaels and Jimmy MacElroy. With their help, Kelly was quickly able to pick up the ability to skate efficiently and effortlessly, even eventually lending his ability to improving their own Iron Lotus. 

     

    Watch Blades of Glory | Prime Video

    Chazz Michael Michaels and Jimmy MacElroy, responsible for Kelly's skating prowess.

     

    For play on the ice, however, Joe needed to dig deeper. His years of focusing on another sport meant he was behind in even the most basic of formations and play - and thus, it was Joe’s idea to reach out to someone who was a master at teaching kids to win in Pee-Wee - Gordon Bombay. With Bombay’s help, Kelly was able to adapt to puck handling and shooting at a rate Bombay had never seen out of a child. He even learned something called a “knuckle puck” that is sure to come in handy as he climbs through the VHLM ranks.

     

    Gordon Bombay | Disney Wiki | Fandom

    Coach Bombay, responsible for teaching Kelly how to handle a puck and score.

     

    With the training received from Michaels, MacElroy, and Bombay, Joe Kelly appears primed to break into the VHLM - and, eventually, and VHL - with some noise. Playing time so far has been minimal, but Kelly knows that will come with time, when it is earned - which is all Kelly desired. To earn his place.

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